
If an engine puts in a hard 60fps cap, it tries to have a new frame ready for each 60Hz screen refresh, and often other parts of the engine 'slow down' so that the frames don't finish too early, physics and netcode don't get messed up, etc. That's a reason to prefer much higher frame rate caps. Micro stutter occurs when the frame rate fluctuates just enough that you might average 60fps, but some frames come a bit early and others come a bit late. If it's not, the display shows the same frame as the previous update, giving you 30fps, and if a new frame is ready you get 60fps. With a 60Hz monitor, the screen updates every 1/60 of a second, and either a new frame is available in time or it's not.

While this might not be to everyone's tastes, there's no denying the fact that the altered look of Isaac with each suit upgrade serves as a much-needed breath of fresh air.Back in 2013, AMD discovered some driver optimizations that could help reduce microstutter. To combat this, a modder released an alternate variant of these suits that end up changing the colors for each and every upgrade. Related: The Hardest Horror Games, Ranked

This leads to most of the suit upgrades in Dead Space looking incredibly similar to one another, which can be quite boring to witness firsthand. While all these suits feature substantial benefits that make them a must-have during a player's journey in Dead Space, one has to admit that their looks don't really end up changing all that much aside from a few structural changes. Dead Space features a mechanic where players can upgrade Isaac Clarke's suit to help him brave the dangers of the USG Ishimura.
